Home 2023 Forums DJing Software useful functions to map to a controller?

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  • #1012971
    Terry_42
    Keymaster

    Wow this is like asking “what is your favorite food”. You will get hundreds of answers.
    Bottom line is: This is a tool for individualists, hence map what you feel is right for you.

    #1012972
    DJimC
    Participant

    I’m actually looking for inspiration, so hundreds of different answers would be just fine. At the moment I have got some plans for these buttons, but there is quite some room for more mapping. For example, I didn’t think of a +/- 4 bar skip button until I saw it somewhen in a VDJ skin.

    #1012976
    DeeJay SiBoogie
    Participant

    Go over to DJ Tech Tool you may find various custom maps there to give some inspiration

    #1013051
    synthet1c
    Member

    map everything to it LOL

    I would get a good VST filter like “philta” and map that to the filter knob.

    the encoders would be loop size unshifted and loop move while shifted and looping otherwise track jump the size of the loop selected. the other encoder’s not sure about

    I would get a VST reverb like “arts acoustic reverb”, an echo/delay “ramp_delay” is nice and bitcrusher and hard map those to the effects section as they are the most useful IMO.

    The grid would be expanded by using the smaller buttons to shift it so I had 8 hot cues, 8 different sized “rollit” loop rolls. on another grid I would have the “efx_1000 delay” effect mapped and the last would be the “beatslicer”.

    I would use the lower velocity sensitive pads for transport, effects, and sampler in their respective hard shifts.

    then map jogfx to the jog wheels. for things like a pitched loop roll, filter, delay, pingpong delay, etc…

    by that stage you should have run out of controls. I like to have everything hard mapped so the control does the same thing everytime, Im not keen on using default style mapping as you can’t control multiple parameters on one control that way and when you incorporate VST’s there is usually a few sliders that need to move at once in varying degrees.

Viewing 4 posts - 1 through 4 (of 4 total)
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