map everything to it LOL
I would get a good VST filter like “philta” and map that to the filter knob.
the encoders would be loop size unshifted and loop move while shifted and looping otherwise track jump the size of the loop selected. the other encoder’s not sure about
I would get a VST reverb like “arts acoustic reverb”, an echo/delay “ramp_delay” is nice and bitcrusher and hard map those to the effects section as they are the most useful IMO.
The grid would be expanded by using the smaller buttons to shift it so I had 8 hot cues, 8 different sized “rollit” loop rolls. on another grid I would have the “efx_1000 delay” effect mapped and the last would be the “beatslicer”.
I would use the lower velocity sensitive pads for transport, effects, and sampler in their respective hard shifts.
then map jogfx to the jog wheels. for things like a pitched loop roll, filter, delay, pingpong delay, etc…
by that stage you should have run out of controls. I like to have everything hard mapped so the control does the same thing everytime, Im not keen on using default style mapping as you can’t control multiple parameters on one control that way and when you incorporate VST’s there is usually a few sliders that need to move at once in varying degrees.