Slicer Effects – What has it?
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U31.
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AuthorPosts
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November 21, 2011 at 9:50 am #1002176
DJ GRE
Membertraktor has a beatslicer effect – not sure if it’s the same as the serato version. it’s pretty fun to use but you have to be carefully to use it wisely – it can get irritating really quick to the average listener.
November 21, 2011 at 11:35 am #10174U31
MemberWhat on earth is slicer?
Remember to type really slowly so i can understand… Im really old and set in me ways!Really, i haven’t a scooby doo what most effects do, delay flange phase and filter are the only things i’m conversant with
November 21, 2011 at 4:44 pm #10188November 21, 2011 at 4:45 pm #1002180Dayvue
MemberHere is a link about it.
November 22, 2011 at 12:01 pm #10214Arbite
MemberNo there are none.
For u31, heres the overview of the controller.
November 22, 2011 at 12:02 pm #10215Arbite
MemberNo there are none.
For u31, heres the overview of the controller.
November 22, 2011 at 1:09 pm #10218U31
MemberThank you for the link 🙂
November 30, 2011 at 3:09 pm #10665zestoi
Memberany/all controllers if you use middleware software. my free midimasher app has had slicer code in it for use with traktor for a while now. most people just don’t want the added hassle ofc of running something that sits between your controller and dj app. midimasher is still a work in progress, but pretty stable and no known issues at this time.
December 16, 2011 at 9:12 am #11525eros
MemberU31, post: 10170 wrote: What on earth is slicer?
Remember to type really slowly so i can understand… Im really old and set in me ways!Really, i haven’t a scooby doo what most effects do, delay flange phase and filter are the only things i’m conversant with
LMAO U31 !!
December 28, 2011 at 4:54 pm #12003synthet1c
MemberI made a really good work around for vdj using duen duen’s roll effect and a bit of mapping. It is capable of jumping to any beat within two bars either in or out of a loop, then returning to the normal track position on release of the buttons, it is mapping so could work on any controller with 8 buttons, but I have it ready to go for a midi fighter mapping.
December 28, 2011 at 4:56 pm #12004U31
MemberTell us more…
December 28, 2011 at 10:14 pm #12023synthet1c
Membernot sure what you want to know more about, but with the slicer the way it works is, in vdj there is a command called “get beat_num # 16” the “#” is changed a beat number in a 4 bar part of a song according to the beat grid. It basically questions what beat the song position is in at the time you press the button, then depending on which button in the grid you have pressed will jump back the required amount so in english for button 1
if the track is at beat 1 ? activate roll
if the track is at beat 2 ? jump back 1 while pressed and activate roll
if the track is at beat 3 ? jump back 2 while pressed and activate roll
if the track is at beat 4 ? jump back 3 while pressed and activate roll
if the track is at beat 5 ? jump back 4 while pressed and activate roll
if the track is at beat 6 ? jump back 5 while pressed and activate roll
if the track is at beat 7 ? jump back 6 while pressed and activate roll
if the track is at beat 8 ? jump back 7 while pressed and activate rollthe trick is that using “while pressed” makes the action temporary and returns the track back however many bars you moved to put the track back into the correct position. with the roll it has settings for how large the loop will be so that is handled internally within the plugin.
then you do the same for the rest of the buttons, but following that guideline it should be able to recreate the slicer in other programs like mixx, maybe torq if they have a decent script system.
I did try it with just standard loops quite a lot to actually recreate the effect and got realy close, but I couldn’t make it reliably jump back to the original song position on release of the a button.
for the midifighter mapping I just copied this off the djtt forum, this is a very brief description of the midifighter mapping, but I am still waiting on the guy who requested a mapping for it to get back to me so I can define it properly, when that happens and is tested on a midifighter I will release it, but I have it mapped to a led matrix icon istage and it works perfecty, with a cool lightshow lightshow already programmed into it, not sure how it translates to a midi fighter as I don’t have one..
- chained effects (instant gratification style)
-reverb
-gate
-lfo fiilter
-bit crusher
-echo
-echo out (doppler)
-delay
-flanger - beat masher as below
- beat slicer workaround (like twitch) using a map that jumps around the 2 bar section and repeats using a roll plugin. Then returns to the point in the track it should be on release. Can work in or out of a loop.
- cue juggle 8 cues
- slip role similar to DJTT’s rejuggle mode
- basic transport: play, sync, pitchbend, pitch
- maybe – 4 banks of 8 samples the user will need to edit, will have the functions of play_stop (for one shots), play_sync (for loops), play while_pressed, stop & play (for drumming). working on a way to load samples recorded on the fly
http://www.virtualdj.com/forums/143680/General_Discussion/MidiFighter_mapping_and_VDJ_script_question.html
http://www.djtechtools.com/forum/showthread.php?t=42889December 31, 2011 at 1:37 pm #12176Phil Morse
KeymasterGood stuff!
December 31, 2011 at 2:19 pm #12184U31
MemberAgreed… Impressive!
- chained effects (instant gratification style)
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