And another update.
I was playing around with it and noticed that the sync button works differently. In the old version you effectively had two play buttons “Play” and “Sync” (the latter really being a sync-play button as the track would start playing synced to the first beat, bar or even cycle. A user-definable option).
The only place that wasn’t too nice was in the controller mappings. If you wanted to use sync-play (and I admit it works so nice that sometimes when you were busy doing other stuff it is nice to be able to hit a button towards the end of a running track and know you have a tight cycle-synced transition coming up), you couldn’t just hit the regular play button.
No, unfortunately that button would be the sync button on your controller. Usually small, in an inconvenient spot. Not like that nice, big, lit up Play button all the way in the front. It looks like they have changed it now so that when you don’t have sync on your play button behaves like a regular play button. It start wherever you have it cueued up to and immediately. So, manual beatmatching here I come. When you do hit the sync button it lights up. Now your Play button becomes the sync-play button. How is that different from other software? Most will beat-sync and nothing more. Here you can select beat of course, but also bar (4 beats) or cycle (16 beats). In the latter case it will nicely sync to the next first downbeat of a cycle. It’s a great “get out of jail card” at times :-). And you can use it with your regular play button on the controller.
So, same nice idea but way better and more practical implementation.
Greetinx.